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IS 667: Interaction Design (3 credits) The course starts by discussing fundamental psychological concepts needed to understand how humans interact with computer systems and how those systems can be better designed to support that interaction. Design and evaluation methods are presented to achieving this goal. This module builds on earlier courses, particularly Systems Analysis and Design (IS634), but adds much more material about how to design for human interaction. These concepts are important for any information system in which human interaction is required. Students must successfully complete IS 634 prior to enrolling for this course. Example Syllabus - IS 667: Interaction Design Each syllabus is an example of a course structure and assignments and is subject to change at any time by the course instructor or Program Director. Interaction design is the practice of designing interactive computer systems and devices. It involves designing for the Web, mobile devices, wearables and other ubiquitous systems as well as laptops, desktops, server and client systems. Interaction design draws knowledge and skills most strongly from the fields of human-computer interaction and computer supported co-operative work (and their foundational fields, such as computer science, information systems, psychology, anthropology and sociology). It is also informed by aesthetic design disciplines such as graphic design, typography, architecture and computer art. Interaction design makes use of a wide variety of tools and techniques developed and practiced during the last thirty years. However, many aspects of interaction design and human-computer interaction do not conform to the expectations of an 'exact science'. To a large extent interaction design involves putting into practice a body of tried and tested knowledge, skills and techniques and then iteratively improving designs through series of user tests. Consequently, unlike some fields there is rarely a right or a wrong design, but as you will discover there are certainly good designs and very poor designs, and designs that are better than other designs. In this course you will develop knowledge, skills and learn a set of techniques, which if used appropriately, will enable you to produce much better human-computer interfaces and user-computer interactions than you could possibly achieve using just your own best judgment. In order to benefit from this course you must therefore be prepared to iteratively refine your best efforts through systematic user testing. Aims The course aims to:
These seven aims can also be described as behavioral learning objectives as follows. After completing the Interaction Design course you will be able to:
This course does not teach you:
In this course you will build on knowledge and skills gained in other courses; particularly Systems Analysis and Design (IS 6??), and to a lesser extent, Database (IS 6??) and E-commerce (IS 6??). However, please be aware that specialists in different fields often discuss similar concepts using different terms and may use different techniques. The interaction design course takes a strongly user-centered approach. In studying this course our mantra is "check with users; users are always right". The seven learning objectives Rational: The underlying premise in interaction design is that we must understand users as individuals, small groups, communities, organizations and societies in order to design effective, satisfying interactions with computer systems. Consequently interaction design requires an understanding of concepts and techniques from many disciplines - it is a truly multi-disciplinary study. Reading: Chapters 1-5 of Interaction Design: Beyond human-computer interaction by Preece, Rogers, Sharp. Interactivity: You will complete the assignments at the end of each chapter 1-5, which will involve you in analyzing various interactive systems in order to put into practice the concepts taught in the book. Assessment: You will submit your write-up of the first two assignments in week 4 for feedback from your professor. You will then submit the complete set of assignments for chapters 1-5 for grading at the end of week 5 or at the latest on the first day of week 6. Proposed plan of work: The topics covered are: Suggested study time: Weeks 1-5 Percentage of final grade: 10% of the final grade Objective 2: Perform a range of design techniques Rational: Being aware of key techniques used in interaction design is essential for understanding how this user-centered design perspective differs from the requirements-oriented approach of other information systems domains. Reading: Chapter 6-9 of Preece et al. (2002) Interactivity: Each chapter in the text ends with an assignment that requires you to apply the techniques that are taught in the chapters. Assessment: You will submit your work assignments for chapters 6-9 for grading at the end of week 9 or on the first day of week 10. Proposed plan of work: The topics that you will
cover during this part of the course are: Suggested study time: Weeks 6-9 Percentage of final grade: 10 % of the final grade Objective 3: Evaluate interaction design using
a range of techniques Reading: Chapters 10-15 of Preece et al. (2002) Interactivity: As for previous chapters you will find assignments at the end of each chapter except chapter 15. These assignments will require you to apply the techniques taught to a variety of interactive systems. Assessment: You will be assessed on your work on the assignments at the end of chapters 10-14, which must be submitted for grading at the end of week 10 or on the first day of week 11. Proposed plan of work: During this part of the
course you will study: Suggested study time: Weeks 6-10 Percentage of final grade: 20% of the final grade Objective 4: Describe and discuss the interaction
design of different systems Reading: The text (Preece et al.2002) and its website www.id-book.com, provides a broad introduction to a wide range of applications, systems and devices, and students will experience more through the judicious selection of systems when completing the assignments for objectives 1-3. Interactivity: The assignments for objectives 1-3 and the class bulletin board and website will introduce students to a variety of systems. Assessment: A small percentage of the final grade (2%) will be awarded for the variety of systems about which you demonstrate some knowledge in your assignments, when doing your project and in class discussions. Proposed plan of work: This objective covers all the work that you do for the other five objectives Suggested study time: Weeks 1-15 Percentage of final grade: 2% of the final grade Objective 5: Individual project Rational: This course will provide you with the knowledge and skills to work on the interaction design component of a product as part of the development team. Should you chose to practice what you learn in this course to gain experience, it would be reasonable for you to market yourself as an interaction designer, or specialist in human-computer interaction (HCI). You will not, however, learn programming and implementation skills from this course; our focus is design and evaluation. Reading: A web page will be developed entitled "Doing your interaction design project" Interactivity: This project is a core activity in this course. It is the opportunity for students to put into practice the knowledge and skills that they have developed from completing the other objectives. Assessment: You will be assessed on your project plan and on your final project. Proposed plan of work: Suggested study time: Weeks 5-7 prepare to do
project Percentage of final grade: 40% of the final grade Objective 6: Class resource project Rational: Working in information systems requires that you collaborate and learn to work effectively with others. Reading: A set of references will be provided on the class website for developing effective websites and web-based resources Interactivity: You will contribute to development of the class web-resource project by taking on one of the roles in the team (e.g., project manager, content provider, editor, designer, implementer, evaluator). Assessment: Your contribution will be assessed by your peers (anonymously) and the course tutor. Proposed plan of work: Suggested study time: Weeks 1-15 Percentage of final grade: 15% of the final grade Objective 7: Collaborate with others effectively
using computer-mediated communication Rational: Collaborating with others is an essential part of learning and researching. This collaboration takes two forms: receiving information, ideas and support, and giving information, ideas and support to others. While there are important steps that you have to do on your own, the quality of your work will benefit from peer review and commenting. This is why most professional conferences and journals engage in a peer review process. Reading: Getting the most from online communication:
A guide for students and professionals (Preece, 2002 - in preparation) Assessment A small portion of your final grade will be allocated for your contribution to class discussion and participation online. Proposed plan of work:
Suggested study time: Weeks 1- 15 in parallel with work for the other objectives. Percentage of final grade: 3% Important note about assessment Objectives 5, 6, and 7 are key components of the
course so you must achieve acceptable mastery of all three. Required text There is also a useful website to support the text: www.id-book.com References to other suggested reading material are supplied at the end of each chapter of this text and additional ones will be supplied on the class website.
New materials to be developed for this module
include:
Please note - students are expected to develop a website as their class project. They therefore need access secure access to a server and everything else on that server needs to be secure too. |
